Thursday, September 29, 2016

Interactive Education: Where STEM Meets History




Needless to say, education in the United States pales the rest of the world, particularly in STEM and history.

For those who are not sophisticated in the fields of gaming. allow me to provide a snapshot synopsis of what it is.

Video games do not just provide a subject based interactive for individuals, particularly youth, it exposes them to participate in an educational path analysis of decision making through historical recreation of events which are seemingly always omitted in textbooks.

The entire genre of gaming includes opportunities for the video game enthusiast to delve into specific areas of interest, the likes of anthropology, politics, intellectual property, marketing, programming, graphics, research, language arts, law, policymaking and networking, which is entirely online and globally interactive.

If we do not start to realize that our educational models need to be individually designed to harvest and develop personal strengths of interest, rather than investing in an out-dated administrative instructional model, we will only perpetuate the intellectual constraints of creativity in the innovation of the future.

Quintessentially, the brick and mortar schoolhouse is being transformed to be located on a gaming counsel or a hand-held device.

This is just one storyline in the Assassin's Creed series by Ubisoft.

It may be graphically violent, but so is history.

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